Showing posts with label sci-fi. Show all posts
Showing posts with label sci-fi. Show all posts

Octoberflix #3 – “Alphaville”

At long last, here’s the latest Octoberflick for your consideration! What better for an October evening than a tale of a mad scientist who’s seeking world—even intergalactic—domination thru a super computer & enslavement of the population? Of course this brings to mind any number of 1950s B-movies; but it also describes Jean-Luc Godard’s Alphaville.

In fact, Alphaville combines the sci-fi genre with the hard-boiled detective genre in a way that pre-figures films like Blade Runner—the latter film even echoes Alphaville in some of its plot elements, especially in the underlying love story. Alphaville’s narrative concerns Secret Agent Lemmy Caution’s mission to destroy the super computer Alpha-60 & capture or kill its creator, Professor Von Braun. In the course of this, he meets & falls in love with the Professor’s daughter Natasha (played by Ana Karina). Looked at in its bare bones, the storyline indeed could be taken from a B-movie—which is pa
rt of Godard’s scheme: he places his character Lemmy Caution in a direct line with Dick Tracy & Flash Gordon during a dialogue between Caution & an older agent Henri Dickson (played by Akim Tamiroff).

But while Lemmy Caution (played by Eddie Constantine, who made a career out of portraying this character in film &
television) is a gun-toting, tough-talking agent in a trenchcoat & fedora, a machismo hero who engages in gunplay & car chases, his weapon for destroying Alpha-60 & for saving Natasha is poetry, specifically surrealist Paul Eluard’s Capitale de douleur (this is translated as both “Capital of Pain” & “Capital of Sorrow” in the sub-titles, & both are correct—“douleur” does mean pain in an emotional sense). When he’s interrogated by Alpha-60, they don’t exchange dialogue in typical science fiction fashion—instead, they speak in quotes from Borges & Pascal. At this point, we’ve moved a long way from the realm of genre films.

Reams have been written about Alphaville—it’s the sort of film that actively invites interpretation, & my goal here is to give rather briefly a flavor of the work, not to say anything new & insightful—after all, I’m a musician, not a semiotician. I would say, however, that the
world of Alphaville is not easily reducible to plot summaries or other quick summation. It is in fact a world in which action erupts in erratic bursts—as does Paul Misraki’s score or any number of strange beeping sound effects. The dialogue is also “interrupted” in a sense—fragmentary, koan-like (Eberle’s characterization, which I like), with characters’ speech seemingly inhabiting hermetic spaces—this is notable in the dialogue between Caution & Natasha even in the midst of what could be a romantic breakfast in his hotel room—she has said the forbidden word “why” & is obsessed by remembering when she said it, while Caution is obsessed with her remembering her own past in the “Outlands” (“les pays exterieur,” the other “planets,” such as Tokyorama & Nuevo York, where Caution has come from).

In fact, memory is one faculty that is forbidden in Alphaville: Alpha-60 repeats that no one lived
in the past & no one will live in the future; there is only the present, which is made of iron (this is a quote from Borges’ essay A Refutation of Time, which also provides the language for the film’s opening, as well as Alpha-60’s “dying” speech). Words are also forbidden: "tenderness," "redbreast," "conscience"—Natasha finds that "conscience" has recently been removed from “the Bible,” which is in fact the continuously updated dictionary (a bellhop brings a new edition when he brings their breakfast). We see in this scene, before the breakfast, that Natasha can be saved, as she admits fondness for these excised words; we also see it when she cries a single tear, made almost luminous in a fade to black, when Caution has been beaten by the Professor’s henchman. She cries this single tear—apparently unnoticed—despite the act that weeping is a capital offense, & they have just gone to witness a public execution—actually a bizarre sporting event in which the condemned are gunned down from a diving board & then pursued thru a swimming pool by knife-wielding bathing beauties. Natasha's tear also reminds us of the Tamiroff character’s dying words to Caution: “Save those who weep.”

I must say something about the film’s mise en scène, because it’s rather remarkable—not
remarkable, as we might expect in a contemporary film by being graced with elaborate sets & special effects, but remarkable in fact for the very opposite: Alphaville was filmed in Paris, & Godard transforms the City of Light into a cold, stygian darkness only illuminated with neon signs & fluorescent lights—at one point while Caution is being escorted by the police away from the interrogation chamber, banks of fluorescent lights come on & a policeman remarks: “It’s day.” There is very little natural light in the entire film; sometimes, as in the image to the left, the film is "solarized" to produce a "negative." I believe someone once described the Caution character not as a man of the present in a city of the future, but as a man of the past in a city of the present. Also, tho the film is set at some indeterminate future point, there are a number of references to what was the recent past in 1965: Los Alamos (commentors also point out the connection between “A”-bomb & “Alpha”ville) & Guadalcanal; of course, Professor Von Braun also reminds us of Werner Von Braum, the German rocket scientist. In the final scene, as Caution & Natasha are escaping Alphaville, they are driving thru “intersidereal space” in a Ford Galaxie driven along a nighttime freeway.

This film is difficult—although I’ve watched it many times, Caution’s obsession with
photographing everything still puzzles me (just as a for instance)—but to my mind its strengths far out-weigh its opacity—& to a great degree, arise from aspects of this opacity. While it won’t be to everyone’s taste, I recommend giving it a try. You can get a bit of an idea of the film from the clip below, in which Karina recites from La Capitale de la douleur, enumerating those qualities that can provide salvation from the human/inhuman monstrosity of Alphaville—it is crucial I think to the film to remember that this isn’t a story about a good hero toppling an evil villain, but about the struggle between our own “humanity” & “inhumanity.”

Alphaville isn’t scheduled for Turner Classic Movies in the foreseeable future, but it is a Netflix
selection & should be available at video rental stores with a good foreign films section. What better time to journey to this city of the “dead,” where people (in Eluard’s words) “die of not dying” (“mourir de ne past mourir”) than this season, when our cinematic thoughts often turn to death & monsters: the death & monsters of Alphaville are indeed the most frightening of all: in potential, ourselves.









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"Dune"


[It’s been a while since we’ve had a film appreciation here, & Eberle has stepped into the cinematic breach with some thoughts about a current favorite—perhaps not a strong enough word—the 1984 David Lynch film, Dune. The film has had a controversial history—it hasn’t fared well with either audiences or critics, & the version Eberle’s writing about is the extended version (once known as the “TV version”), which Lynch disavowed; he used the name “Alan Smithee” on the credits to show he didn’t endorse this cut. Mr Lynch’s personal feelings aside, I’ve always liked the extended version myself, & have long been a fan of this film. Although I’ve mostly written about 1930s screwball comedies in this space, both Eberle & I love sci-fi, so there’s bound to be more to come. Enough for me, tho—here’s Eberle:]

John asked me t
oday if I’d like to write a post for Robert Frost’s Banjo about the 1984 film Dune, adapted from the Frank Herbert novel of the same name—perhaps because over the past couple of weeks I’ve watched it four or five times on my own—perhaps he’s curious why I developed this curious obsession. It‘s quite uncharacteristic—I don’t tend to connect with movies very intensely except during the immediate moments of watching them—in fact, I tend to forget plots almost instantaneously. John is the motivating force behind our movie-watching and I love the way he organizes this for us—not only doing the work of lining up great stuff on the Netflix queue, but choosing from his amazing collection of early twentieth century films on video according to our moods at the end of the day. Sometimes he just takes one look at me and knows that what I need is a low-budget 1950’s sci fi—or that it would finally be the right moment to watch a Lon Chaney sure-to-make-me-cry silent film.

It’s lovely how he does this, and our excursions into the strange cultural mélange that is film have made for some great times together—but I always feel a bit like a traveler from another planet in relation to this medium. For various reasons I never watched many movies until John and I started living together—partly because I spent much of my life in places without movie theatres nearby and usually didn’t have TV. Sometimes I am grateful for this long detachment from mass media, and other times I feel like a cultural mutant. So what was it about Dune that hooked me and made me lose my sense of detachment and self-consciousness?

For those who haven’t seen the movie: it’s set thousands of years in the future when rival royal families (each governing their own planet) are trying to gain control of the most valuable substance in the universe—“the spice.” The spice expands consciousness and enables space travel through the evolution of beings known as Navigators. Spice mining operations are subject to attack by giant worms that live in the harsh open desert of Arrakis, the only planet where spice is known to exist. A race of human computers (the Spacing Guild), an ancient order of women with telepathic powers (the Bene Gesserits), and a secret desert community (the Fremen) are among the forces at play in the struggle to control the spice. Ultimately, the factions that want to control the spice for economic reasons come into battle with those who seek to understand the spice and its mysterious relationship with the giant worms…

The landscape of
the movie, first of all, is fantastic. So few movies seem to really create an articulated world that also contains openings to walk into—for me, those gaps and empty spaces are an essential part of any vista that holds enchantment—vague glimpses through distant archways that unfold into mystery rather than explanation. The landscape in Dune seemed entirely real but not entirely explained. Part of this comes from a genius with objects—I have a great respect for any movie that can make a visual world come alive through objects. Blade Runner is another film that I love for the landscape, though I never wanted to watch it over and over. The objects in Dune are completely compelling—the combination of futuristic and antique—the sense of different points in the past and future locking together—medieval touches stand beside art deco technology. I’ll long to see the floating bird-lights again and the quilted interior of the aircraft that went out into the desert, or the equipment used to process worm-bile after the monks wrestled the enormous young worm across the room…With movies I’m always searching after the peak landscape experiences of my youth—reading Wuthering Heights and The Hound of the Baskervilles during school vacations in Idaho, inventing this mysterious place called “the moor,” or the frozen landscape of Mary Shelley’s monster in Frankenstein. It’s hard for anything to live up to these memories, but Dune comes very close.

Then there’s the p
ace of Dune. I love slow things, things that make me enjoy slowing down. One aspect of getting older I really enjoy is finally being able to simply watch a rainstorm, or look out the window and daydream without a book in hand, without constantly wanting to be doing something else. Dune moves slowly enough to allow time for your own mind to go wandering around the scene without being dragged through it. I like how little the characters speak— their silence seems true to their characters and to the mythic landscape in which they find themselves—it’s coherent—so I can focus on my own imaginings rather than being distracted by layers of self-consciousness in the actors. In passing I will say that although I forget the name of the actor playing the young hero Paul Muad'Dib (and I don’t want to remember it because I will only forget it later and feel traumatized) his face is perfect for my idea of a male hero—sort of dippy and yet transcendent at the same time. So realistic, really.

The female heroine, to my mind, is the child Alia Atreides, born prematurely when her mother Jessica (also the mother of the young adult male hero) drinks the Water of Life to become the spiritual leader of the desert Fremen. Because part of this ritual involves the telepathic transfer of all the experience and wisdom from the previous spiritual leader as she dies, Alia is born with great knowledge and power. When she dances through the battlefield brandishing a knife I lose my heart completely. There are not that many little girl heroines in film and this was definitely part of my obsession with Dune. I had a fascination years ago with the movie Aliens—which also depicted a young girl heroine who battled monsters. The only time I’ve ever wanted to put up a movie image in any room of mine is my present longing for an image of Alia with her knife, dancing…or the image of her quietly walking into the violent storm she has created in order to destroy the villainous Baron Harkonnen.

I also love movie mon
sters, & I’m especially fond of Ray Harryhausen’s creations. But I will take just about any monster as long as the movie doesn’t involve a lot of gratuitous violence (which limits what I can watch—not all that many films made after 1980.) One of my big complaints is the shortage of ambiguous monsters. This is one reason I like Godzilla movies—the monsters are not always unremittingly evil as they typically are in American films. I always feel a pang when the monsters are killed. The worms in Dune are great monsters in themselves with their sensual and deadly mouths on the end of huge snaky forms, and the way they exist in conjunction with their landscape—traveling deep under the desert surface and sending up ripples and lightning. Though deadly, they have a definite beauty. And they are not evil or ultimately possessed or controlled by humans. They are truly mysterious.

It’s also refreshing to see an adventure film with a spiritual dimension t
hat’s not trivialized and made superficial. I like the series Deep Space Nine for this reason too. Dune's portrayal of the desert men and women, the Fremen, creates a compelling story of an indigenous revolutionary group, with spirituality making part of their struggle against the equivalent of multinational corporate exploitation—a Holy War. There are of course always problems with murder becoming part of a Holy War, even if the warriors are cool enough to ride giant worms… but that’s another discussion.

The VHS of Dune that I’ve been watching was taped by John from TV and included commercials. I watched it so many times that I memorized not only much of the dialogue, but the beginnings of the commercials. I really hated the cut from the embryonic Alia to a plate of bright green jello. Really unfortunate conjunction. John ordered the dvd for us and it just came in the mail. I’m excited about seeing Dune all over once again—sans jello.